"use strict";

var DEFINE_DIALOGUE_BOX_PAOLA = {
	x: 8,
	y: 216,
	width:46,
	height:2
}

DATA_SDS_DIALOGUE["Paola_c2_meetpaola_0"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		title: "ghost",
		script: [
			{command:"buffer", text:"Slugbrain poopytail stupidhead Gracie!!  You never come play with me anymore!\n"},			//0
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_meetpaola_1"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		title: "Paola",
		script: [
			{command:"buffer", text:"Liar!  Liar liar rusty wire!  You just don't wanna play with me!  You don't like me because I'm DEAD!\n"},			//0
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_meetpaola_2"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		title: "Paola",
		script: [
			{command:"buffer", text:"Then how come you have a new friend?  Huh?  Huhh??\n"},			//0
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_meetpaola_3"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		title: "Paola",
		script: [
			{command:"buffer", text:"Well then... then... you can't have the Necklace!  I'm takin' it and hidin' it an' it's not here!  So she can go away!\n"},			//0
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_meetpaola_4"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		title: "Paola",
		script: [
			{command:"buffer", text:"You really really really want it?\n"},			//0
			{command:"chooseV", choices:{"Really really really!":5, "Doesn't matter.":2}},
			{command:"clear"},
			{command:"buffer", text:"Liar!\n"},	
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"You want it, then come play with me!\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_bossstart"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		title: "Paola",
		script: [
			{command:"buffer", text:"Play with me!\n"},			//0
			{command:"wait"},
			{command:"buffer", text:"Play with me!\n"},			//0
			{command:"wait"},
			{command:"buffer", text:"Play with me...\n"},			//0
			{command:"wait"},
			{command:"buffer", text:"forever!!!!!!\n"},			//0
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_pattern1_0"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_PAOLA.x,
		y: DEFINE_DIALOGUE_BOX_PAOLA.y,
		width: DEFINE_DIALOGUE_BOX_PAOLA.width,
		height: DEFINE_DIALOGUE_BOX_PAOLA.height,
		pauses: false,
		blocks: false,
		title: "Paola",
		script: [
			{command:"buffer", text:"Round and round and round we go        \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"A watcher in the weeds we find         \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"Where oh where will the watcher go     \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"In the dark of a long night-time       \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"When she sees the eyes of the...       \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"ONE BEHIND!                            \n"},			//0
			{command:"pause", frames:40},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_pattern1_1"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_PAOLA.x,
		y: DEFINE_DIALOGUE_BOX_PAOLA.y,
		width: DEFINE_DIALOGUE_BOX_PAOLA.width,
		height: DEFINE_DIALOGUE_BOX_PAOLA.height,
		pauses: false,
		blocks: false,
		title: "Paola",
		script: [
			{command:"buffer", text:"Round and round and round we go        \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"A watcher in the weeds we find         \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"Where oh where will the watcher go     \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"When I'm'a chase her!                  \n"},			//0
			{command:"pause", frames:40},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_pattern1_2"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_PAOLA.x,
		y: DEFINE_DIALOGUE_BOX_PAOLA.y,
		width: DEFINE_DIALOGUE_BOX_PAOLA.width,
		height: DEFINE_DIALOGUE_BOX_PAOLA.height,
		pauses: false,
		blocks: false,
		title: "Paola",
		script: [
			{command:"buffer", text:"Round and round and round we go        \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"Behind ya!                             \n"},			//0
			{command:"pause", frames:40},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_pattern2_0"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_PAOLA.x,
		y: DEFINE_DIALOGUE_BOX_PAOLA.y,
		width: DEFINE_DIALOGUE_BOX_PAOLA.width,
		height: DEFINE_DIALOGUE_BOX_PAOLA.height,
		pauses: false,
		blocks: false,
		title: "Paola",
		script: [
			{command:"buffer", text:"Ring around the rosies                 \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"Pockets full of posies                 \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"Achoos!            \n"},			//0
			{command:"pause", frames:10},
			{command:"buffer", text:"Achoos!            \n"},			//0
			{command:"pause", frames:10},
			{command:"buffer", text:"We all   \n"},			//0
			{command:"pause", frames:5},
			{command:"buffer", text:"Fall     \n"},			//0
			{command:"pause", frames:5},
			{command:"buffer", text:"DOWN!              \n"},			//0
			{command:"pause", frames:40},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_pattern2_1"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_PAOLA.x,
		y: DEFINE_DIALOGUE_BOX_PAOLA.y,
		width: DEFINE_DIALOGUE_BOX_PAOLA.width,
		height: DEFINE_DIALOGUE_BOX_PAOLA.height,
		pauses: false,
		blocks: false,
		title: "Paola",
		script: [
			{command:"buffer", text:"Ring around the rosies                 \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"Pockets full of posies                 \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"Achoos!            \n"},			//0
			{command:"pause", frames:10},
			{command:"buffer", text:"Achoos!            \n"},			//0
			{command:"pause", frames:10},
			{command:"buffer", text:"KABLOOIE!          \n"},			//0
			{command:"pause", frames:40},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_pattern2_2"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_PAOLA.x,
		y: DEFINE_DIALOGUE_BOX_PAOLA.y,
		width: DEFINE_DIALOGUE_BOX_PAOLA.width,
		height: DEFINE_DIALOGUE_BOX_PAOLA.height,
		pauses: false,
		blocks: false,
		title: "Paola",
		script: [
			{command:"buffer", text:"Ring around the rosies                 \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"They all fell down and died!           \n"},			//0
			{command:"pause", frames:40},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_pattern3_0"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_PAOLA.x,
		y: DEFINE_DIALOGUE_BOX_PAOLA.y,
		width: DEFINE_DIALOGUE_BOX_PAOLA.width,
		height: DEFINE_DIALOGUE_BOX_PAOLA.height,
		pauses: false,
		blocks: false,
		title: "Paola",
		script: [
			{command:"buffer", text:"Lazy crab, sleepy crab,      \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"whatcha gonna do?                      \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"Better come 'n' catch me quick\n"},			//0
			{command:"pause", frames:19},
			{command:"buffer", text:"or I'll be pinching you!               \n"},			//0
			{command:"pause", frames:40},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_pattern3_1"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_PAOLA.x,
		y: DEFINE_DIALOGUE_BOX_PAOLA.y,
		width: DEFINE_DIALOGUE_BOX_PAOLA.width,
		height: DEFINE_DIALOGUE_BOX_PAOLA.height,
		pauses: false,
		blocks: false,
		title: "Paola",
		script: [
			{command:"buffer", text:"Lazy crab, sleepy crab,      \n"},			//0
			{command:"pause", frames:20},
			{command:"buffer", text:"I'll be pinching you!                  \n"},			//0
			{command:"pause", frames:40},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_pattern3_2"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_PAOLA.x,
		y: DEFINE_DIALOGUE_BOX_PAOLA.y,
		width: DEFINE_DIALOGUE_BOX_PAOLA.width,
		height: DEFINE_DIALOGUE_BOX_PAOLA.height,
		pauses: false,
		blocks: false,
		title: "Paola",
		script: [
			{command:"buffer", text:"Lazy crabs!  You're it!      \n"},			//0
			{command:"pause", frames:40},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_pattern4"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_PAOLA.x,
		y: DEFINE_DIALOGUE_BOX_PAOLA.y,
		width: DEFINE_DIALOGUE_BOX_PAOLA.width,
		height: DEFINE_DIALOGUE_BOX_PAOLA.height,
		pauses: false,
		blocks: false,
		title: "Paola",
		script: [
			{command:"buffer", text:"Gracie had a little clam               \n"},			//0
			{command:"pause", frames:40},
			{command:"buffer", text:"Its shell was hard as ice              \n"},			//0
			{command:"pause", frames:40},
			{command:"buffer", text:"It didn't follow where she swam        \n"},			//0
			{command:"pause", frames:40},
			{command:"buffer", text:"When she did not play nice!            \n"},			//0
			{command:"pause", frames:40},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_bossend_fail"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		title: "Paola",
		script: [
			{command:"buffer", text:"That was fun!  Now Gracie an' me can be together forever!  An' she won't need to grow up an' watch the Necklace either 'cuz I'm'a give it to YOU!\n"},			//0
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"Bye-bye!\n"},
			{command:"pause", frames:15}, // was a fluke I forgot to put a wait here, but I like the notion Paola just running off without giving a damn
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_bossend_good"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		title: "Paola",
		script: [
			{command:"buffer", text:"Hehe!  I thought I was the funnest dead person ever, but you're pretty good too!  An' you have lotsa friends with you!\n"},			//0
			{command:"wait"},
			{command:"buffer", text:"I'll give you the Necklace if you promise to take me with you too, OK?\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Paola_c2_bossend_good_revisit"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		title: "Paola",
		script: [
			{command:"buffer", text:"Heyyyyyy!  You were gonna take me with you, right?  Riiight?\n"},			//0
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

