"use strict";

DATA_SDS_DIALOGUE["GoddessBlock"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		script: [
			{command:"buffer", text:"The Goddess' power secures this stone barrier.\n"},
			{command:"buffer", text:"It's immobile, and SHOULD be indestructible, but... are those cracks?  Oh dear...\n"},
			{command:"wait"},
			{command:"return", retval:0}
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["ReGet_Circlet"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		script: [
			{command:"buffer", text:"Received (again...) the "},			//0
			{command:"pause", frames: 2},
			{command:"buffer", text:"["},
			{command:"pause", frames: 2},
			{command:"buffer", text:"C"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"i"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"r"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"c"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"l"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"e"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"t"},
			{command:"pause", frames: 2},
			{command:"buffer", text:" "},
			{command:"pause", frames: 2},
			{command:"buffer", text:"o"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"f"},
			{command:"pause", frames: 2},
			{command:"buffer", text:" "},
			{command:"pause", frames: 2},
			{command:"buffer", text:"t"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"h"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"e"},
			{command:"pause", frames: 2},
			{command:"buffer", text:" \n"}, // auto-break can't anticipate line cutoff when adding 1 character at a time
			{command:"pause", frames: 2},
			{command:"buffer", text:"D"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"r"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"a"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"g"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"o"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"n"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"'"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"s"},
			{command:"pause", frames: 2},
			{command:"buffer", text:" "},
			{command:"pause", frames: 2},
			{command:"buffer", text:"W"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"i"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"n"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"g"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"]"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"!\n"},
			{command:"wait"},
			{command:"buffer", text:"(Use the Goddess' power to throw yourself through the air by pressing up + Tail.  There is no limit, but each additional jump consumes significant chi.)"},
			{command:"wait"},
			{command:"return", retval:0}
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Cat5_reset"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: true,
		blocks: true,
		script: [
			{command:"buffer", text:"A girl stares back at you out of the mirror.  Do you like what you see?\n"},
			{command:"wait"},
			{command:"chooseV", choices:{
					"Yes":3, 
					"No":4,
				}
			},
			{command:"return", retval:0},
			{command:"return", retval:1},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_resetYes"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"(This is me.  This is who I am.  I don't need to change anything.)\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_resetNo"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"(This... this isn't me.  I don't want to go through life like this.)\n"},
			{command:"wait"},
			{command:"buffer", text:"(I may not be able to change much, but... maybe if I start by telling myself different stories, I'll begin to believe them...)\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_cloudy"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: true,
		blocks: true,
		script: [
			{command:"buffer", text:"The mirror is cracked and clouded.  You can't tell anything more by looking into it.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

/*
	Who are you?
		My name is Meli (+1)
		I'm nobody (-1)
		I don't know anymore (0)

	What are you?
		I'm a golem. (-1)
		Am I... the Goddess? (0)
		I'm still human... right? (+1)

	Why did you come this far?
		I was told to (0)
		I had no choice (-1)
		People needed me (+1)

	Why do you kill?
		That wasn't my fault (0)
		Self defense (0)
		It's all I can do (-1)
		[blank] (+1)

	Why are these people so important to you?
		They're all I have (-1)
		It doesn't matter (+1)
		They helped me (0)

	What do you want from the Goddess?
		Power (-1)
		Answers (0)
		Help (+1)

	What do you REALLY want from the Goddess?
		Make it right (+1)
		I want to die (0)
		Tell me what to do (-1)
*/
DATA_SDS_DIALOGUE["Cat5_q1"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "???",
		script: [
			{command:"buffer", text:"Who... are you...?\n"},
			{command:"wait"},
			
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_c1"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: true,
		blocks: true,
		script: [
			{command:"chooseV", choices:{
					"My name is Meli.":1, 
					"I'm nobody.":2,
					"I don't know anymore...":3,
				}
			},
			{command:"return", retval:2},
			{command:"return", retval:0},
			{command:"return", retval:1},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a12"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"My name is Meli.\n"},
			{command:"wait"},
			{command:"buffer", text:"Or at least... this body's name is Meli, and it's all I have to hang on to.\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"Good enough?\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a10"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		script: [
			{command:"buffer", text:"I'm nobody.\n"},
			{command:"wait"},
			{command:"buffer", text:"I... thought I knew who I was, but she died a long time ago.  Now I'm just a thing.\n"},
			{command:"wait"},
			{command:"buffer", text:"Why does it even matter?\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a11"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"I... don't even know who I am anymore.\n"},
			{command:"wait"},
			{command:"buffer", text:"I want to believe part of me is still Meli.  But...\n"},
			{command:"wait"},
			{command:"buffer", text:"I don't even know if all of Meli is still a part of me.\n"},
			{command:"wait"},
			{command:"buffer", text:"I'm put together from the spare parts of more people's minds than I want to think about.\n"},
			{command:"wait"},
			{command:"buffer", text:"How can I be anyone when any time I do anything I might pick up a part of someone else?\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};


DATA_SDS_DIALOGUE["Cat5_q2"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "???",
		script: [
			{command:"buffer", text:"What... are you...?\n"},
			{command:"wait"},
			
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_c2"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: true,
		blocks: true,
		script: [
			{command:"chooseV", choices:{
					"I'm a golem.":1, 
					"Am I... the Goddess?":2,
					"I'm still human... right?":3,
				}
			},
			{command:"return", retval:0},
			{command:"return", retval:1},
			{command:"return", retval:2},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a20"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		script: [
			{command:"buffer", text:"I'm a golem.\n"},
			{command:"wait"},
			{command:"buffer", text:"I look human, people put their faith in me, but at the end of the day, I'm just a tool.\n"},
			{command:"wait"},
			{command:"buffer", text:"I can't live my own life.  I can't even die my own death.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a21"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"Am I... the Goddess?\n"},
			{command:"wait"},
			{command:"buffer", text:"I can't die, everyone seems to want to believe in me...\n"},
			{command:"wait"},
			{command:"buffer", text:"I think I was sent down here to meet the Goddess, but I'm the only one around...\n"},
			{command:"wait"},
			{command:"buffer", text:"But if I'm the Goddess, what am I even supposed to do?\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a22"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"I'm... still human, right?\n"},
			{command:"wait"},
			{command:"buffer", text:"I have a human body, I have human thoughts, I have human feelings...\n"},
			{command:"wait"},
			{command:"buffer", text:"I suppose it wasn't a surprise to learn that I'm... different...\n"},
			{command:"wait"},
			{command:"buffer", text:"But how can anyone tell me I'm not a person when I still feel like one?\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};


DATA_SDS_DIALOGUE["Cat5_q3"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "???",
		script: [
			{command:"buffer", text:"Why... did you come... here?\n"},
			{command:"wait"},
			
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_c3"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: true,
		blocks: true,
		script: [
			{command:"chooseV", choices:{
					"I was told to come.":1, 
					"I had no choice.":2,
					"People needed me.":3,
				}
			},
			{command:"return", retval:1},
			{command:"return", retval:0},
			{command:"return", retval:2},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a31"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"I was told to come here.\n"},
			{command:"wait"},
			{command:"buffer", text:"I had no reliable past, and no reliable future.  But everyone kept telling me to go look for the Goddess.\n"},
			{command:"wait"},
			{command:"buffer", text:"As long as there kept being a way forward, having some goal was better than none.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a30"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		script: [
			{command:"buffer", text:"I had no choice.\n"},
			{command:"wait"},
			{command:"buffer", text:"First I got trapped, then I got stuck babysitting, then I was sent on some fool's errand...\n"},
			{command:"wait"},
			{command:"buffer", text:"Even when I thought I had independent agency, it was all just enough to get back and be reclaimed by my puppet-master.\n"},
			{command:"wait"},
			{command:"buffer", text:"I tried to end it all, which didn't work, and then I got blackmailed-\n"},
			{command:"wait"},
			{command:"buffer", text:"If I didn't return the Circlet, either I'd have been captured again or someone else would have died.\n"},
			{command:"wait"},
			{command:"buffer", text:"And as soon as I DID return it, I was back to another sick round of \"make the fish jump down the hole because there's no other way out\"!\n"},
			{command:"wait"},
			{command:"buffer", text:"If you're there, Goddess, why don't you tell ME why I'm here??\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a32"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"I... hm... I guess it's because people needed me.\n"},
			{command:"wait"},
			{command:"buffer", text:"I didn't really have an identity, or a direction.  But I learned that I could be useful.\n"},
			{command:"wait"},
			{command:"buffer", text:"The more I did, the more I saw people hurting, the more I wanted to help.\n"},
			{command:"wait"},
			{command:"buffer", text:"There was only so much I could do on my own, but everyone kept telling me to seek the Goddess, and I guess, somehow, I may still be finding a way...\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};


DATA_SDS_DIALOGUE["Cat5_q4"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "???",
		script: [
			{command:"buffer", text:"Why... do you kill?\n"},
			{command:"wait"},
			
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_c4"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: true,
		blocks: true,
		script: [
			{command:"chooseV", choices:{
					"That wasn't my fault!":1, 
					"Self defense":2,
					"It's all I can do":3,
					"        ":4,
				}
			},
			{command:"return", retval:1},
			{command:"return", retval:1},
			{command:"return", retval:0},
			{command:"return", retval:2},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a41"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"What was I supposed to do?\n"},
			{command:"wait"},
			{command:"buffer", text:"I don't WANT to kill... I don't... want... to see everyone die...\n"},
			{command:"wait"},
			{command:"buffer", text:"If I hadn't stopped them, somehow, more people would have been hurt... right?\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a40"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		script: [
			{command:"buffer", text:"It's all I can do.\n"},
			{command:"wait"},
			{command:"buffer", text:"I see people being threatened, and I want to help them.\n"},
			{command:"wait"},
			{command:"buffer", text:"I see people hurting, and I want to help them.\n"},
			{command:"wait"},
			{command:"buffer", text:"But that always means fighting.  I'm the one they keep sending to fight.\n"},
			{command:"wait"},
			{command:"buffer", text:"I'm full of Malfose's energy, and I never die properly.  I literally can't NOT kill someone if I fight them.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a42"]=
	{ 
		// something something life, the universe, and everything?
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:".  .  .\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"That's not a fair question.\n"},
			{command:"wait"},
			{command:"buffer", text:"You KNOW that's not a fair question.\n"},
			{command:"wait"},
			{command:"buffer", text:"I blame myself every day, but at some point that has to stop.  I can't change the past.  I have to move forward.\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"I'll never know if there was another way; I don't even want to.  If there was, then I failed; if there wasn't, then this is a sick world.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};


DATA_SDS_DIALOGUE["Cat5_q5"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "???",
		script: [
			{command:"buffer", text:"Those people... important... why?\n"},
			{command:"wait"},
			
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_c5"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: true,
		blocks: true,
		script: [
			{command:"chooseV", choices:{
					"They're all I have.":1, 
					"It doesn't matter.":2,
					"They helped me.":3,
				}
			},
			{command:"return", retval:0},
			{command:"return", retval:2},
			{command:"return", retval:1},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a50"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"The people I've met... are all I have.\n"},
			{command:"wait"},
			{command:"buffer", text:"If I let them go, if I let them down, if I try to leave, then I'll have nothing.\n"},
			{command:"wait"},
			{command:"buffer", text:"I don't really belong anywhere anymore; they at least welcome me in when I can't expect anyone else to.\n"},
			{command:"wait"},
			{command:"buffer", text:"So... if they need something from me, I have to be there for them.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a52"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"What does \"important\" have to do with anything?\n"},
			{command:"wait"},
			{command:"buffer", text:"The people I've tried to help?\n"},
			{command:"wait"},
			{command:"buffer", text:"People need help.  EVERYONE needs help.  Have you not seen the world outside?\n"},
			{command:"wait"},
			{command:"buffer", text:"Yes, I want to help my friends.  Yes, I want to help those who help me.  But...\n"},
			{command:"wait"},
			{command:"buffer", text:"If someone is hurting... anyone... why should I make any further value judgment if I could just help them too?\n"},
			{command:"wait"},
			{command:"buffer", text:"I don't want to believe that there's so little good left in the world that anyone needs to hurt so that someone else doesn't.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a51"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"When I woke up with nothing, not even memories, people helped me.\n"},
			{command:"wait"},
			{command:"buffer", text:"I was given treatment, a home, friendship... more than I can ever repay.\n"},
			{command:"wait"},
			{command:"buffer", text:"And... even after that, I hurt some of them.\n"},
			{command:"wait"},
			{command:"buffer", text:"So if I can pay anything back by helping them, or those they ask me to help, I owe it.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};


DATA_SDS_DIALOGUE["Cat5_q6"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "???",
		script: [
			{command:"buffer", text:"What... do you want... from the Goddess?\n"},
			{command:"wait"},
			
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_c6"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: true,
		blocks: true,
		script: [
			{command:"chooseV", choices:{
					"Power.":1, 
					"Answers.":2,
					"Help.":3,
				}
			},
			{command:"return", retval:0},
			{command:"return", retval:1},
			{command:"return", retval:2},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a60"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"If I have to keep doing this, I need more power.\n"},
			{command:"wait"},
			{command:"buffer", text:"The Treasures were enough to solve small problems, but they were nothing in the face of someone with actual skill.\n"},
			{command:"wait"},
			{command:"buffer", text:"And now that Raviene HAS the Treasures... I don't even know where to begin.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a61"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		script: [
			{command:"buffer", text:"What is even going on?  Why now?  Why am I involved??\n"},
			{command:"wait"},
			{command:"buffer", text:"I can't keep doing this without knowing where I'm going; what I'm even expected to accomplish.\n"},
			{command:"wait"},
			{command:"buffer", text:"Please... just give me that much...\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a62"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"Help me.\n"},
			{command:"wait"},
			{command:"buffer", text:"I'm tired.  I'm alone.  Everything still hurts.\n"},
			{command:"wait"},
			{command:"buffer", text:"People out there... still want my help, but I don't know what else I can give them.  I have nothing left.\n"},
			{command:"wait"},
			{command:"buffer", text:"Please... I don't know what I'm supposed to do, or how.  And even if I did, I don't know if I'd have the strength to do it.\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"I don't even know that there IS a right answer, or that having more power would do any good.\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"If there was one single thing I needed, that I knew would make everything better, I could at least try to get it on my own.\n"},
			{command:"wait"},
			{command:"buffer", text:"But... there isn't.  If the Goddess is out there, or anyone else...\n"},
			{command:"wait"},
			{command:"buffer", text:"then what I need... most of all... is help.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};


DATA_SDS_DIALOGUE["Cat5_q7"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "???",
		script: [
			{command:"buffer", text:"Only, what... do you REALLY want...?\n"},
			{command:"wait"},
			
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_c7"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: true,
		blocks: true,
		script: [
			{command:"chooseV", choices:{
					"Make everything better.":1, 
					"I want to die.":2,
					"Nothing. Just use me.":3,
				}
			},
			{command:"return", retval:2},
			{command:"return", retval:1},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a72"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"I really...\n"},
			{command:"wait"},
			{command:"buffer", text:"I really just want everything to not be like this.\n"},
			{command:"wait"},
			{command:"buffer", text:"I want to be happy again.  I want to feel safe.  I want terrible things to not be going on.  I want my life to mean something.\n"},
			{command:"wait"},
			{command:"buffer", text:"Asking for anything else, expecting it to happen in any particular way, is just overthinking things.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a71"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"Honestly?  I...\n"},
			{command:"wait"},
			{command:"buffer", text:"I can say what I think you want me to say.  I can do what I think you want me to do.\n"},
			{command:"wait"},
			{command:"buffer", text:"I can keep on pretending, convincing myself that it's going to get better if I just play along...\n"},
			{command:"wait"},
			{command:"buffer", text:"But really, I can't see anything changing.  Right here, right now, what I really want...\n"},
			{command:"wait"},
			{command:"buffer", text:"is for it to be over.\n"},
			{command:"wait"},
			{command:"buffer", text:"...And the way I am, that's not going to happen without divine intervention...\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a70"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"Just tell me what to do.\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"Everything is getting too complex.  If there really is a threat, we don't have time to stop and talk about feelings.\n"},
			{command:"wait"},
			{command:"buffer", text:"What do I need in order to defeat Malfose?\n"},
			{command:"wait"},
			{command:"buffer", text:"How do I do what people are expecting of me?\n"},
			{command:"wait"},
			{command:"buffer", text:"You're the Goddess- you have it together; you know what you're doing!\n"},
			{command:"wait"},
			{command:"buffer", text:"Can't you just give me the perfect, universal commandment for how to make the world the way you want it?\n"},
			{command:"wait"},
			{command:"buffer", text:"For how to make me the way you want me?\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

// note this one plays by different rules.  The +/0/- eval ends with q7
DATA_SDS_DIALOGUE["Cat5_c8"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "???",
		script: [
			{command:"buffer", text:"I think... I know you...\n"},
			{command:"wait"},
			{command:"buffer", text:"But do you... know me...?\n"},
			{command:"wait"},
			{command:"chooseV", choices:{
					"You're the Goddess, right?":5, 
					"You're... me, aren't you?":6,
					"I get it- you're the reflection!":7,
				}
			},
			{command:"return", retval:0},
			{command:"return", retval:1},
			{command:"return", retval:2},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a80"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_MIDDLE.x,
		y: DEFINE_DIALOGUE_BOX_MIDDLE.y,
		width: DEFINE_DIALOGUE_BOX_MIDDLE.width,
		height: DEFINE_DIALOGUE_BOX_MIDDLE.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"You're the Goddess, right?\n"},
			{command:"wait"},
			{command:"buffer", text:"This was all some kind of test to be sure I was worthy...\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a81"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_MIDDLE.x,
		y: DEFINE_DIALOGUE_BOX_MIDDLE.y,
		width: DEFINE_DIALOGUE_BOX_MIDDLE.width,
		height: DEFINE_DIALOGUE_BOX_MIDDLE.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"You're... me, aren't you?\n"},
			{command:"wait"},
			{command:"buffer", text:"Zeke only said I was going to meet someone here, not that I was going to meet the Goddess...\n"},
			{command:"wait"},
			{command:"buffer", text:"I guess... I needed to know myself before I could be of use to anyone else?\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Cat5_a82"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_MIDDLE.x,
		y: DEFINE_DIALOGUE_BOX_MIDDLE.y,
		width: DEFINE_DIALOGUE_BOX_MIDDLE.width,
		height: DEFINE_DIALOGUE_BOX_MIDDLE.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"I get it- you're the reflection!\n"},
			{command:"wait"},
			{command:"buffer", text:"You've been with me ever since I arrived, trying to get me to look at myself for answers.\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Cat5_conclude"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		title: "[image]",
		script: [
			{command:"buffer", text:"Your deduction... is not incorrect.\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"But please... proceed...\n"},
			{command:"wait"},
			{command:"buffer", text:"There is more to say... and I feel I owe you... at least that much...\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Get_Blessing"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: false,
		blocks: true,
		script: [
			{command:"buffer", text:"Received the "},			//0
			{command:"pause", frames: 2},
			{command:"buffer", text:"["},
			{command:"pause", frames: 2},
			{command:"buffer", text:"G"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"o"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"d"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"d"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"e"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"s"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"s"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"'"},
			{command:"pause", frames: 2},
			{command:"buffer", text:" "},
			{command:"pause", frames: 2},
			{command:"buffer", text:"B"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"l"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"e"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"s"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"s"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"i"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"n"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"g"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"]"},
			{command:"pause", frames: 2},
			{command:"buffer", text:"!\n"},
			{command:"wait"},
			{command:"buffer", text:"(All Treasure abilities are now available to you, but... "},
			{command:"wait"},
			{command:"buffer", text:"were any other powers awakened?)\n"},
			{command:"wait"},
			{command:"return", retval:0}
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Development_interstitial_5a"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_INTERSTITIAL.x,
		y: DEFINE_DIALOGUE_BOX_INTERSTITIAL.y,
		width: DEFINE_DIALOGUE_BOX_INTERSTITIAL.width,
		height: DEFINE_DIALOGUE_BOX_INTERSTITIAL.height,
		pauses: false,
		blocks: true,
		script: [
			{command:"buffer", text:"The story moves in only one direction.  What is lost remains lost; what is broken remains broken.\n"},			//0
			{command:"wait"},
			{command:"buffer", text:"\nAnd yet, mere compassion- for the world, and for the self- opens new doors and yields new opportunities.\n"},			//0
			{command:"buffer", text:"\nSometimes you never know who is relying on you, or what your power alone can accomplish, until you overrule your own misgivings.\n"},			//0
			{command:"wait"},
			{command:"clear"},

			{command:"buffer", text:"\n\n\n\n\n...And sometimes, when you overrule your misgivings, and take the risks anyway...\n"},
			{command:"wait"},
			{command:"buffer", text:"\n   people die.\n"},
			{command:"wait"},
			{command:"clear"},

			{command:"buffer", text:"\n\n\n\n\n\nWhat is it all for?\n"},
			{command:"wait"},
			{command:"buffer", text:"\nHow will it all end?\n"},
			{command:"wait"},
			{command:"clear"},

			{command:"buffer", text:"Malfose, the stark antagonist, stirs.  Below the ruined town, below the deepest depths, a metastasizing cancer on the spirit of the world.\n"},
			{command:"wait"},
			{command:"buffer", text:"\nBut is the protagonist ready to face him?  Does she have the power to uphold the Goddess' trust?\n"},
			{command:"wait"},
			{command:"buffer", text:"Does she have the clarity to reject Malfose's bile?\n"},
			{command:"wait"},
			{command:"buffer", text:"Does she have the nerve to be responsible for even more suffering?\n"},
			{command:"wait"},
			{command:"clear"},

			{command:"buffer", text:"The next door may be the one from which it is impossible to return.\n"},
			{command:"wait"},
			{command:"buffer", text:"\nNow is the time to assuage any final doubts, call in any final favors, and consolidate any remaining power which may be of aid.  This is the final intermission before the closing act.\n"},
			{command:"wait"},
			{command:"clear"},

			//{command:"buffer", text:"Saying a story is yours to complete would belie the reality of the medium.  If the author does not pen a true ending, there can be no satisfying closure.\n"},
			//{command:"wait"},
			//{command:"buffer", text:"\nBut if, by now, you have not discovered an ending to your satisfaction, you will regrettably need to wait awhile longer.\n"},
			//{command:"wait"},
			//{command:"buffer", text:"\nMy pen is well worn, but not yet broken; my energy well expended, but not yet exhausted; the story advanced, but not yet writ in full.\n"},
			//{command:"wait"},
			//{command:"clear"},

			//{command:"buffer", text:"Until the denouement is prepared, you yourself are free to prepare.\n"},
			//{command:"wait"},
			//{command:"buffer", text:"\nHave you explored every corner?  Found every subplot and subtext?  Does Meli, as you know her, fully embody the peace and positivity antithetical to her adversaries?\n"},
			//{command:"wait"},
			//{command:"buffer", text:"\nThe good you will ultimately be able to achieve is in direct proportion to the good you already exhibit!\n"},
			//{command:"wait"},

			{command:"buffer", text:"The page turns; the scene continues:\n"},			//0
			{command:"wait"},
			{command:"buffer", text:"\nthe Sky Dragon Story\n"},
			{command:"buffer", text:"\nChapter 5\n"},
			{command:"buffer", text:"\nWorlds of Darkness\n"},
			{command:"buffer", text:"\n~FINALE~\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Trigger_scenic_upper_block"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_LOWER.x,
		y: DEFINE_DIALOGUE_BOX_LOWER.y,
		width: DEFINE_DIALOGUE_BOX_LOWER.width,
		height: DEFINE_DIALOGUE_BOX_LOWER.height,
		pauses: true,
		blocks: true,
		script: [
			{command:"buffer", text:"A cracked stone surface glows faintly above.  It won't budge, and the passage is too narrow for a kick.\n"},			//0
			{command:"wait"},
			{command:"buffer", text:"Where might the passage emerge?  Is anywhere else dark and scary enough to connect with these catacombs?\n"},			//0
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Get_Sealkey"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.x,
		y: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.y,
		width: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.width,
		height: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.height,
		pauses: false,
		blocks: true,
		script: [
			{command:"buffer", text:"The key melts away when exposed to her dark aura.\n"},
			{command:"buffer", text:"Somewhere, a seal is released..."},
			{command:"wait"},
			{command:"return", retval:0}
		] // an array of options/commands which will be evaluated in sequence
	};
