"use strict";
/*
Massive, essentially single-image tilesheet
for the natural opening of the shrine1 cave system
visible through destroyed walls.
*/
var DATA_SDS_PALETTE_INIT = DATA_SDS_PALETTE_INIT || {};
DATA_SDS_PALETTE_INIT["seacave_mouth"] = function(a,w,g,d,n){ // the name of the palette and the corresponding terrain sheet png
	return {
		width : 4, // pow(2,width) = tiles in a row
		height : 3, // pow(2,height) = tiles in a column; <= width
		detailMaps : [ // terrain detail maps used by tiles in this palette

		],
		terrain : [ // the terrain values of each tile in this palette
			w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,
			w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,
			w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,
			w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,
			w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,
			w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,
			w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,
			w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,w,
		],
		detail : [ // the detail map indices (into detailMaps), if any, for each tile in this palette
			n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,
			n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,
			n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,
			n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,
			n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,
			n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,
			n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,
			n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,
		]
	};
};
