"use strict";

var DEFINE_DIALOGUE_BOX_COMMENTARY= {
	x: 8,
	y: 216,
	width:46,
	height:2
}

DATA_SDS_DIALOGUE["Meli_c4_escape_0"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(It's no good... without the Bracelets, I can't even budge it.)\n"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_1"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(It's no good... without the Choker, I can't even reach the ledge, let alone climb up.)"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_2"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(Ugh... this floor... is rougher... than I remembered...)"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_3"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(Goddess... the air is cold... when you're wet...)"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_4"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(Wasn't just strength, then... the Treasures... changed my whole physiology...)"},
			{command:"pause", frames:90},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_5"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(Now... the ground... is scraping my tail raw...)"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_6"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(My hands... feel bruised... to the bone...)"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_7"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(My arms... are ready to collapse...)"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_8"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(My shoulders... out of their sockets...)"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_9"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(and...  dammit, girls...)"},
			{command:"pause", frames:30},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_10"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(I think I see... why other women who spend time on land...)"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_11"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"(are so keen... to be fitted for clamshells...)"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_12"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_COMMENTARY.x,
		y: DEFINE_DIALOGUE_BOX_COMMENTARY.y,
		width: DEFINE_DIALOGUE_BOX_COMMENTARY.width,
		height: DEFINE_DIALOGUE_BOX_COMMENTARY.height,
		pauses: false,
		blocks: false,
		title: "Meli",
		script: [
			{command:"buffer", text:"EEEAAHHGGGHHH!hhwwwww. . ."},
			{command:"pause", frames:60},
			{command:"clear"},
			{command:"buffer", text:"*gasp* th-that..."},
			{command:"pause", frames:30},
			{command:"clear"},
			{command:"buffer", text:"(...that was definitely a bone...  Probably more than one...)"},
			{command:"pause", frames:60},
			{command:"clear"},
			{command:"buffer", text:"(Goddess...)"},
			{command:"pause", frames:60},
			{command:"clear"},
			{command:"buffer", text:"(Goddess, how am I even still able to move?)"},
			{command:"pause", frames:60},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c4_escape_13"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_UPPER.x,
		y: DEFINE_DIALOGUE_BOX_UPPER.y,
		width: DEFINE_DIALOGUE_BOX_UPPER.width,
		height: DEFINE_DIALOGUE_BOX_UPPER.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"*pant*  That..."},
			{command:"wait"},
			{command:"buffer", text:" Goddess that's a long way down.\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"It won't even make much difference if I hit the water or the ground at this height.  Not without the Treasures.\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"Without the Treasures...  "},
			{command:"wait"},
			{command:"buffer", text:"Goddess... All this way, all this time, and I've failed.\n"},
			{command:"wait"},
			{command:"buffer", text:"Guy, Gracie, Paola, Bobo, the forest shrine- keeper... everyone who's suffered or died... everyone I've endangered or... killed...\n"},
			{command:"wait"},
			{command:"buffer", text:"What was it for?  What did it accomplish?  All I've ever done is hurt more people!\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"...\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"This is appropriate, then.  Up here, broken, bloody, helpless, angry, afraid...  This is nothing worse than they went through.\n"},
			{command:"wait"},
			{command:"buffer", text:"But even now, I'm being allowed to choose...\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"Stay here, and face a slow death from injuries and exposure?\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"Or a final lunge, an exhilirating drop, and painlessly instant dissolution- sprinkle the bay with one more golem's worth of splattered remains?\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"...\n"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"Forgive me, everyone.  Forgive me if I take the easy way...\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c5_intro_0"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_NOTIFICATION.x,
		y: DEFINE_DIALOGUE_BOX_NOTIFICATION.y,
		width: DEFINE_DIALOGUE_BOX_NOTIFICATION.width,
		height: DEFINE_DIALOGUE_BOX_NOTIFICATION.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"(Everything... hurts...)"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Meli_c5_intro_1"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.x,
		y: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.y,
		width: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.width,
		height: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"(What is...)\n"},
			{command:"wait"},
			{command:"buffer", text:"(...everything?)\n"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Meli_c5_intro_2"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_NOTIFICATION_HIGH.x,
		y: DEFINE_DIALOGUE_BOX_NOTIFICATION_HIGH.y,
		width: DEFINE_DIALOGUE_BOX_NOTIFICATION_HIGH.width,
		height: DEFINE_DIALOGUE_BOX_NOTIFICATION_HIGH.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"(I am..."},
			{command:"wait"},
			{command:"buffer", text:"...where?)"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Meli_c5_intro_3"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.x,
		y: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.y,
		width: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.width,
		height: DEFINE_DIALOGUE_BOX_NOTIFICATION_3.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"(No... body...)\n"},
			{command:"wait"},
			{command:"buffer", text:"        (...nobody...)\n"},
			{command:"wait"},
			{command:"buffer", text:"                (I... am...)"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};
DATA_SDS_DIALOGUE["Meli_c5_intro_4"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_NOTIFICATION_LOW.x,
		y: DEFINE_DIALOGUE_BOX_NOTIFICATION_LOW.y,
		width: DEFINE_DIALOGUE_BOX_NOTIFICATION_LOW.width,
		height: DEFINE_DIALOGUE_BOX_NOTIFICATION_LOW.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"(The pain...)"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"(All dark...)"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"(All pain...)"},
			{command:"wait"},
			{command:"clear"},
			{command:"buffer", text:"(I am...)"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

DATA_SDS_DIALOGUE["Meli_c5_intro_5"]=
	{ 
		x: DEFINE_DIALOGUE_BOX_NOTIFICATION_MINI.x,
		y: DEFINE_DIALOGUE_BOX_NOTIFICATION_MINI.y,
		width: DEFINE_DIALOGUE_BOX_NOTIFICATION_MINI.width,
		height: DEFINE_DIALOGUE_BOX_NOTIFICATION_MINI.height,
		pauses: false,
		blocks: true,
		title: "Meli",
		script: [
			{command:"buffer", text:"(...body...)"},
			{command:"wait"},
			{command:"return", retval:0},
		] // an array of options/commands which will be evaluated in sequence
	};

